Submitted by Leticia Barbos… on Mon, 04/27/2020 - 17:54

Quizizz is a very dynamic and visual platform that uses game resources in questionnaires. The platform offers messages and images of encouragement for both successes and mistakes, so it can be easily used in the classroom context to increase motivation and dynamics of the class.
The questionnaire can be carried out synchronously or asynchronously, in addition to the possibilities of personalizing time, images and questions.

Tool Category
Required technical skill level
Low (beginner)
Tool is best suitable for the following environment
Digital learning sessions
Real time online webinars or video conferencing
Mode of teaching application
Appointment required (synchronous)
No appointment required (asynchronous)
Task Mode
All students task
Group task
Individual task
Required equipment/devices/platform
Smart phone app (iOS, Android, Windows)
Tablet app (iOS, Android, Windows)
Additional Information and useful links e.g. tutorials

When creating the questionnaire, you should creates the name and selects the tags according to the quiz theme. In its free version, 5 question options are allowed without character limits in the statement and alternatives:
• Multiple choice: the teacher can place up to 5 alternatives in images or text.
• Check box: this option allows a question with more than one correct alternative and the student needs to indicate all options to fully correct the question.
• Short answer: in this option, the teacher must elaborate a question in which the answer is short because the platform itself will correct the answers and up to five answer options can be indicated.
• Poll: this option does not count any points in the game, it is just to make an assessment with the students.
• Open question: allows the teacher to ask a broader question, but the platform does not make the correction, as it needs the teacher's interpretation.
Each question can vary from 5 seconds to 15 minutes and the statement can include an image or audio.
Teachers can choose to make the questions available synchronously or asynchronously. In asynchronous mode, students do not identify themselves, it is possible to check only how many participated and the student can choose between two options to play as if it were a game with alternatives or memory cards or study cards. In the synchronous version there are three modes:
• Team: students answer in groups and consequently the score is grouped by team
• Classical: Students compete individually
• Test: requires the student to login and is indicated for more formal assessments.
In synchronous or asynchronous mode, when it is simulated in the game version, at the end the student has the option to repeat a question that had been wrong previously.


Grade your contribution (I consider this TEL tool fits with the TEL method)