Game-based Field trip with ARLearn

Submitted by Esther Tan (estetan) on Mon, 04/15/2019 - 12:54

The game-based fieldtrip enables participants to visit a remote location and explore it with the help of a location-based game, which enables them to perform tasks, document activities and solve problems. Participants will be able to experience an immersive, guided, location-based exploration of a remote site in a game-based setting. Depending on target group and chosen topic, this TEL method is generally applicable to secondary school education, higher education, and professional training. Data about the field trip will be automatically collected and can be used for later reflection.

Cultural sciences, architecture, geography and related fields.
Blended learning
Sequence of activities
  1. Preparation (may be reused): educator (or service provider) prepares the mobile game using the ARLearn authoring tool. Preparation comprises:
    1. organisation of the learning content and activities in the authoring tool
    2. publishing of the game
  2. Organisation of the fieldtrip: educator schedules the field trip and registers the participants for a game run.
  3. Execution of the fieldtrip: participants and educator travel to the destination site and perform the mobile game there
  4. Debriefing: educator and participants evaluate collected results and reflect on the fieldtrip and learning achievements


  • A graphical depiction of the teaching method: flow chart, activity diagram, swim lanes.
  • The number of possible variations is huge. The authoring tool allows to create very different mobile scenarios, including different roles for participants, collaborative and competitive settings, various activities/contents/tasks.
  • Example implementations: A number of examples and publications is maintained at the ARLearn site:


Assessment method
Automatic recording of activities, answers. Evaluation in debriefing phase.
ARLearn authoring tool ARLearn app Smartphone with Internet-access for each participants Selected field trip location

Ternier, S., Klemke, R., Kalz, M., Van Ulzen, P., & Specht, M. (2012). ARLearn: augmented reality meets augmented virtuality [Special issue]. Journal of Universal Computer Science - Technology for learning across physical and virtual spaces, 18(15), 2143-2164.

Kalz, M., Schmitz, B., Biermann, H., Klemke, R., Ternier, S., & Specht, M. (2013). Design of a game-based pre-hospital resuscitation training for first responders. In A. Holzinger, M. Ziefle, & V. Glavinić (Eds.), SouthCHI 2013, LNCS 7946 (pp. 363-372). Germany: Springer, Heidelberg.

Ternier, S., De Vries, F., Börner, D., & Specht, M. (2012). Mobile augmented reality with audio, supporting fieldwork of Cultural Sciences students in Florence. In G. Eleftherakis, M. Hinchey, & M. Holcombe (Eds.), Software Engineering and Formal Methods - Proceedings of 10th International Conference, SEFM 2012 (pp. 367-379). October, 1-5, 2012, Thessaloniki, Greece. Heidelberg, Dordrecht: Springer.



> 2 hours
Grade your contribution (I consider this TEL method can be used with TEL tools)